This paper offers a strategy to bridge the interdisciplinary gap between scientific research and design. It gives designers a framework to work with new and emerging technologies. It provides an alternative to user-based design approaches and makes the process more tangible for scientists. The paper was written with the following stakeholders in mind:
You know your way around a typical design process, such as design thinking. Prototyping and giving workshops are something you do regularly. You are familiar with user research and design research in general. Despite that, you feel limited by the obligation to start your process with a user. You are enthusiastic about new and emerging technologies. You want to learn more about them, work with scientists and experts, and apply the results in your designs. This paper gives you the tools and insights to research, map, and interpret the technology, create use-cases and determine user groups.
You are an expert in your field. You dive deep into research and know everything about the technology you’re working on. However, you need to consider use cases to fund your research and apply the technology you’re working on. This paper offers designers a process that starts with your work. It directly links your work with the work of designers. Your understanding of the process improves the interdisciplinary cooperation with designers and allows you to become a part of the process. In the end it creates an application for your technology.
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