A technology-based design approach

Applied research struggles to find appropriate uses for its technologies. As I have talked with designers, I learned that a typical design process, such as design thinking, that focuses on the users is not working in this environment.

My thesis provides designers with a process to work with new technologies. Most strategies today start with the user, but we need a process that begins with the technology. Designing for one technology allows us to create a range of solutions for all different kinds of users.

The process focuses on analyzing, mapping, and interpreting technology while keeping the user in mind. Developing use cases requires us to take the megatrends of our society and the individual needs of our users into account. With Gardner Hype Cyles, Technology Readiness Levels, the Megatrend Map, Szenario Analysis, Lead Users, and many more tools, we can start the process around a new technology.

This process enables us to develop solutions based on the same technology for different users. This is unlike any user-centered approach that deals with different technologies, but is restricted to one user group.

User-centered approaches are still essential for designers, but this new and technology-based process allows us to approach technology differently. By starting with it.

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Max Emrich Industrial Designer

studio kønig

Preface

Who should read this paper?

Why did I write this paper?

How is the paper organized?

Contact

Introduction

What is a technology-based design process?

What are the limitations of user-based design?

Why do we need technology-based design?

What is different from a user-based design process?

Why is technology-based design crucial?

The process

How does the process work?

1️⃣ Technology research

1. Technology research

1.1 Literature research

1.2 Five How

1.3 Five levels of complexity

1.4 Technical pros and cons

1.5 Recap

2️⃣ Mapping the technology

2. Mapping the technology

2.1 Technology Readiness Levels

2.2 Gartner Hype Cycle

2.3 Recap

3️⃣ Facts to fiction

3. Facts to fiction

3.1 Recap

4️⃣ Ideation

4. Ideation

4.1 Megatrend map

4.2 Future dualities

4.3 Speculative design scenarios

4.4 Idea sketching

4.5 Triz

4.6 How Wow Now Matrix

4.7 Recap

5️⃣ Users

5. Users

5.1 Lead user analysis

5.2 AEIOU

5.3 Recap

6️⃣ Prototyp

6. Prototyp

6.1 Recap

7️⃣ Next Steps